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A work in progress, but work nonetheless.
UX/UI designer, Youtuber, jiujiteira, and–like most designers–a caffeine addict.
I graduated from Ramapo College of New Jersey in 2020 (lucky me, right?) with a degree in International Business. When the pandemic hit, I was in a marketing assistant role and was furloughed. I took this as an opportunity to explore the aspects of marketing that I did and did not like by taking on unpaid apprenticeships & consultations.
Through a free consultation, I was offered a digital strategy role at a lovely small business that essentially allowed me to pinpoint what digital problems needed to be solved and take the reins.
This is when I fell in love with UX/UI design.
In November of 2020, I left my digital strategy role and attended CareerFoundry’s UX Design bootcamp. My passion for UX was solidified. I committed to the community by sharing my journey and advice with others on Youtube and Medium.
I graduated from CareerFoundry in late April of 2021, and am excited to work in the field.
Feel free to reach out & connect through social media.
Jargonaut is a community-based language learning app that I designed for my Intro to UX course at CareerFoundry. Users are able to learn to ‘speak like a local’ about topics that interest them by connecting and communicating with native speakers of their desired language.
Role: UX/UI designer
Duration: 2 weeks
Create an app to empower people to learn new vocabulary.
To better understand the products that are already on the market, I downloaded 3 vocabulary apps: Magoosh Vocabulary Builder, Atlas English, and Cram.
After going through the apps, I determined their strengths and weaknesses.
I conducted 3 user interviews to better understand the positive and negative experiences that people have had while trying to learn new vocabulary.
Through my interviews I found that when users are trying to learn a new language, they care most about conversational learning. They want to be able to speak with native speakers, rather than memorizing words an phrases.
Taking the information from my user interviews, I was able to create a primary persona: Zach.
It’s time to identify the main tasks that my primary persona will need to accomplish his goals. Below is a visualization of how I expect my persona to move through the “information space” of my application utilizing user flows and task analyses.
Post a question to the community forum
“Trying to find out how to say things and having it not match up with Google Translate was really annoying.” -User 2
In her user interview, User 2 mentioned how conversational learning (desired by all of my interviewees) is difficult, especially because it doesn’t always line up with what Google Translate says. I think that a community forum feature in the app will be useful to users, as native speakers can respond to questions and give accurate translations. The top-voted answer will be pinned to the top of the comments.
Take the Study Buddy quiz and show your matches
“Talking to friends that speak other languages [was a positive experience].” -User 1
“Talking to actual people in their native language and having them understand you has to be one of the coolest moments when learning a language.” -User 3
In all of the user interviews it was stated that speaking to a native speaker created a positive experience when learning a new language. I believe that creating a feature that allows native speakers of different languages to connect and help each other learn will lead to users being more motivated to learn, as well as enhance their education. For example, an English speaker learning Portuguese and a Portuguese speaker learning English who are both interested in jiu jitsu could become ‘study buddies’ and tutor one another.
Now that we’ve identified a persona, problem, and the primary tasks necessary to reach a potential solution, it is time to develop low-fidelity wireframes. For this portion, I used hand-drawn wireframes and turned them into prototypes using Marvel.
By conducting usability tests, I was able to refine my app. Many flaws were exposed, and major changes were made based on user feedback. The users were asked complete four scenario-based tasks that would test the main features of the app, and were encouraged to make suggestions.
Testing the usability of Jargonaut, a community-based language learning app using a low-fidelity prototype.
The participants used their own devices through Marvel. They were not recorded. Notes were taken with pen and paper.
I used Jakob Nielsen’s error severity rating scale.
1. Add a post to the social page.
2. Create a Study Buddy profile and show your matches.
3. Add a new flashcard set to ‘Your Flashcards’.
4. Challenge someone to an Anagrams review game via text message
Below is a video presentation to showcase the work I’ve done throughout the course to design this app.